The Zombie Rule
Play:
If you -> run off the edge<- of the level you get the option to go to the test level and hear some new music.
running the windows or mac build is best as the pause/menu works better and it's not optimised for the web.
Time:
Like every game jammer has probably experienced, I did not have enough time for my vision haha.
Music:
Music was by me
Art:
A few bits and pieces from the asset store.
Theme:
My thoughts around this was a mechanic based on attacking the enemy so that they only became a problem if you attacked them.
I was also playing with the survival idea of the Golden rules around 3/4 (Min, hrs, days, wks) without air, water, shelter, and food. As well as the rules around zombie survival like "Double-tap" or "cardio".
That is not as yet programmed in fully but enjoy the concept.
Controls:
Note: You will have to use the mouse to select 'Play Game' on the main menu for now.
Keyboard + Mouse:
W, A, S, D = move the player
Left Click = shoot
Left Shift = Run
'R' = Reload
'F' = Dash
'Escape' = pause menu
Controler :
Left Joystick = Move the player
Right Joystick = Move Players Direction
Right Shoulder = Reload
Right Trigger (Left Rigger If in web player) = Shoot
'X' (left action Btn) = Run
'Y' (top action Btn) = Dash
'start' = pause menu
Running on mac:
When running on mac you will have to allow for apps from other developers in the settings / privacy and security https://support.apple.com/en-au/guide/mac-help/mh40596/11.0/mac/11.0
Status | In development |
Platforms | HTML5, Windows, macOS |
Author | Must Play Studio |
Genre | Survival |
Made with | Unity |
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